An adventurous and abstract virtual reality experience through the tower of the oldest church in Amsterdam
This is something I’ve been wanting to do for a while now. Over the past year I have made quite some Shader Graph effects and I want to help fellow game developers by sharing my experience with Unity’s Shader Graph. So what is Shader Graph? … Continue readingMy Journey Into Shader Graph
After building up this website and converting fast food into games and assets, I’m proud of what I’ve achieved with Robronic Games so far. Hard work tends to pay off a lot and it wasn’t long before I received a new and exciting opportunity. The … Continue readingA New Frontier
Unity has been working hard to provide an alternative way of developing games. It’s called DOTS or Data Oriented Technology Stack and, as the name implies, focuses on Data Oriented Design (DOD) rather than the standard Object Oriented Programming (OOP) approach. In simple terms this … Continue readingA New Way To Program In Unity
A little over 3 months ago I released it on the Unity Asset Store and its popularity is steadily rising. My first Robronic creation, and my first asset ever, Block Lighting Engine 2D has reached the top 15 Rising Stars on Unity Buzz! Although I’m … Continue readingBlock Lighting Engine 2D Is A ‘Rising Star’!
The last few days have been quite delightful. After spending months creating assets and learning a few things about marketing, I am finally working on a playable prototype of Evergreen (which is its placeholder name at the moment). These assets, Block Lighting Engine 2D and … Continue readingWorking Towards A Playable Prototype
While both Block Lighting Engine 2D and Terrainify 2D are doing fine, I couldn’t resist starting development on my third asset. This asset will be Block Water 2D and it’ll deal with grid-based water flow and the first test run looks pretty promising. So, why … Continue readingBlock Water 2D – Getting My Feet Wet
It has already been about 2 months since I launched Block Lighting Engine 2D on the Unity Asset Store and during that time I had a blast discovering what works and what doesn’t. While I was cooling down from figuring out the great puzzle to … Continue readingBlock Lighting Engine 2D – Version 1.1 Is Live!
Terrainify 2D has been released for free on the Unity Asset Store for about a week now and I’m getting a lot of positive feedback about it. It even received a 5-star rating! It got me thinking about my lighting asset and, since Terrainify 2D … Continue readingMerge All The Systems!
So today is a very special day, since it’s been exactly one month since launching Robronic Games and, respectively, this website! So what has happened? What have I learned? What am I going to do next? Let’s talk. The first thing that happened was a … Continue readingOne Month Anniversary, With A Surprise!
After a few weeks of work and tweaks, version 1.0 of Terrainify 2D is finally finished! After some final preparations I sent it in for approval from Unity just now, which means it is time to focus on my other projects. Approval can take up … Continue readingTerrainify 2D Has Finally Been Submitted!