Growing my shader and Unity’s Shader Graph knowledge by creating a force field and a dissolve shader.
I learned it from the sources linked below and made my own versions. I searched for a nice setting to place these effects in and I set myself to finding out how to inject code into shaders in the process. Whenever the force field overlaps something, it swaps out the object’s material(s) with my dissolve material and it starts dissolving!
I am planning to document my journey into Shader Graph in a series of blog posts to help fellow game developers. I’ll explain in detail how I created the effects, including the actual graphs of course. Expect to find a link here when I do.
Brackey’s Dissolve Shader Tutorial
Brackey’s Force Field Tutorial