After being inspired by the intersection highlight effect in the force field shader I created before, I decided to experiment more with that and came to the idea of making visual light waves.
When the mouse is clicked, it creates a simple expanding sphere that has my material and light wave shader attached, giving the above result.
I am planning to document my journey into Shader Graph in a series of blog posts to help fellow game developers. I’ll explain in detail how I created the effects, including the actual graphs of course. Expect to find a link here when I do.