Light Wave Shader

After being inspired by the intersection highlight effect in the force field shader I created before, I decided to experiment more with that and came to the idea of making visual light waves.

When the mouse is clicked, it creates a simple expanding sphere that has my material and light wave shader attached, giving the above result.

I am planning to document my journey into Shader Graph in a series of blog posts to help fellow game developers. I’ll explain in detail how I created the effects, including the actual graphs of course. Expect to find a link here when I do.



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