Virtual Reality – Bubble Shader

I am currently building an abstract VR experience and one of the things I created in the process is a bubble shader. I created it in Shader Graph and I worked with reflection and refraction for the first time.

I am planning to document my journey into Shader Graph in a series of blog posts to help fellow game developers. I’ll explain in detail how I created the effects, including the actual graphs of course. Expect to find a link here when I do.