Experimenting with cel shading, which is a technique used to create cartoony lighting with a shader. Using just a directional light and some simple diffuse hard edge, you can already get a cartoony vibe.
It’s not that interesting yet, so I’m currently creating highlights, texture blending and to also allow control of the edge hardness.
I am planning to document my journey into Shader Graph in a series of blog posts to help fellow game developers. I’ll explain in detail how I created the effects, including the actual graphs of course. Expect to find a link here when I do.