After building up this website and converting fast food into games and assets, I’m proud of what I’ve achieved with Robronic Games so far. Hard work tends to pay off a lot and it wasn’t long before I received a new and exciting opportunity. The artist of Turmoil, a game by Gamious where I had an internship almost 2 years ago, was looking for a Unity programmer for a new game project. The best part is that I got referred to by Gamious. Another surprising fact is that my initial supervisor back at Gamious knows this artist since kindergarten. It’s a small world.
![](http://robronic.com/wp-content/uploads/2018/12/TRL-AI.gif)
This new game project is being developed by Studio Nul, a creative agency primarily focused on visual design, film and creative artworks. Although not directly a game studio, they want to expand their creative horizon. That’s where I come in. My task is to not only program the game but also guide its development process, since I’m the only one with game development experience.
![](http://robronic.com/wp-content/uploads/2019/05/studioNul-300x300.png)
So what does this mean for Robronic Games? I won’t have as much time to work on my own projects. I am considering setting contact times so people know when I can respond for asset support as well. I’m obviously going to continue doing what I love with Robronic Games, just at a somewhat slower pace. Income is important!