Decided to complete Unity’s beginner tutorial Roll The Ball, but with some extra fluff.
It includes a level selection menu and highscore tracking. I wrote a custom shader for the track that has dynamic visibility based on the position and speed of the player ball.
I am planning to document my journey into Shader Graph in a series of blog posts to help fellow game developers. I’ll explain in detail how I created the effects, including the actual graphs of course. Expect to find a link here when I do.