This is something I’ve been wanting to do for a while now. Over the past year I have made quite some Shader Graph effects and I want to help fellow game developers by sharing my experience with Unity’s Shader Graph. So what is Shader Graph? … Continue readingMy Journey Into Shader Graph
After building up this website and converting fast food into games and assets, I’m proud of what I’ve achieved with Robronic Games so far. Hard work tends to pay off a lot and it wasn’t long before I received a new and exciting opportunity. The … Continue readingA New Frontier
Unity has been working hard to provide an alternative way of developing games. It’s called DOTS or Data Oriented Technology Stack and, as the name implies, focuses on Data Oriented Design (DOD) rather than the standard Object Oriented Programming (OOP) approach. In simple terms this … Continue readingA New Way To Program In Unity
A little over 3 months ago I released it on the Unity Asset Store and its popularity is steadily rising. My first Robronic creation, and my first asset ever, Block Lighting Engine 2D has reached the top 15 Rising Stars on Unity Buzz! Although I’m … Continue readingBlock Lighting Engine 2D Is A ‘Rising Star’!
The last few days have been quite delightful. After spending months creating assets and learning a few things about marketing, I am finally working on a playable prototype of Evergreen (which is its placeholder name at the moment). These assets, Block Lighting Engine 2D and … Continue readingWorking Towards A Playable Prototype