While both Block Lighting Engine 2D and Terrainify 2D are doing fine, I couldn’t resist starting development on my third asset. This asset will be Block Water 2D and it’ll deal with grid-based water flow and the first test run looks pretty promising. So, why … Continue readingBlock Water 2D – Getting My Feet Wet
It has already been about 2 months since I launched Block Lighting Engine 2D on the Unity Asset Store and during that time I had a blast discovering what works and what doesn’t. While I was cooling down from figuring out the great puzzle to … Continue readingBlock Lighting Engine 2D – Version 1.1 Is Live!
Terrainify 2D has been released for free on the Unity Asset Store for about a week now and I’m getting a lot of positive feedback about it. It even received a 5-star rating! It got me thinking about my lighting asset and, since Terrainify 2D … Continue readingMerge All The Systems!
After a few weeks of work and tweaks, version 1.0 of Terrainify 2D is finally finished! After some final preparations I sent it in for approval from Unity just now, which means it is time to focus on my other projects. Approval can take up … Continue readingTerrainify 2D Has Finally Been Submitted!
These past few days have been hectic but eye opening, specifically about marketing my work. That’s why I was glad to finally find some time to do what I love most: developing games. After getting my first asset Block Lighting Engine 2D up and running … Continue readingDynamic Lights: A Small Adjustment
It’s been many busy months for me as I worked not only to get this website up and running, but also publishing my first asset. Block Lighting Engine 2D has been approved by Unity and is live on the Unity Asset Store! There are actually many things … Continue readingI Published My First Asset!