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Tag: Unity

Categories: Journey Into Shader Graph, Post Posted on November 2, 2019December 15, 2019

My Journey Into Shader Graph

This is something I’ve been wanting to do for a while now. Over the past year I have made quite some Shader Graph effects and I want to help fellow game developers by sharing my experience with Unity’s Shader Graph. So what is Shader Graph? … Continue readingMy Journey Into Shader Graph

by Robron1q
Categories: Post Posted on May 11, 2019

A New Way To Program In Unity

Unity has been working hard to provide an alternative way of developing games. It’s called DOTS or Data Oriented Technology Stack and, as the name implies, focuses on Data Oriented Design (DOD) rather than the standard Object Oriented Programming (OOP) approach. In simple terms this … Continue readingA New Way To Program In Unity

by Robron1q
Categories: Post Posted on March 25, 2019

Block Water 2D – Getting My Feet Wet

While both Block Lighting Engine 2D and Terrainify 2D are doing fine, I couldn’t resist starting development on my third asset. This asset will be Block Water 2D and it’ll deal with grid-based water flow and the first test run looks pretty promising. So, why … Continue readingBlock Water 2D – Getting My Feet Wet

by Robron1q
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